Design and map out game progression from a systems and monetization perspective
Take full ownership of game monetization, manage pricing of virtual goods, balance game systems, and balance incentivized and purchased items in the game economy context
Take responsibility for the quality of game systems. Analyze content from our current games to design and drive meaningful changes or improvements to economy design and monetization concepts
Provide clear system and economy documentation, diagrams, calculation models, analyses, wireframes, and/or prototypes
Work closely with game designers to match desired player behavior, systems, and creative game design for maximum effect
Analyze target game genres’ game economies
At least 3 years of proven successful work experience in game system design, balancing, pacing & monetization strategies for F2P games
A completed university degree in economics, mathematics, computer engineering, computer science, or similar
Highly analytical, skilled at building models and tools to simulate and analyze the game economy and player behavior
Very good econometrics skills, able to model problems into quantitative systems, and draw qualitative conclusions out of quantitative data
Statistical knowledge, able to formulate ratios and indexes specific to each game, identifying specific weaknesses and strengths in its economy design
High ability to understand player motivations and merge them with business needs
Excellent communication, interpersonal, and organizational skills
Fluency in English is required
These companies are also recruiting for the position of “Fashion Design”.